Accuracy Reports

Side-by-side evidence of every skill total AionFlex reports against AION 2's own built-in Combat Analysis window. Zero adjustment, no post-processing — every fight below is verifiable from the screenshots alone.

1 report on file
Updated continuously

How we measure

The comparison is deliberately simple: compute, screenshot, publish.

Source
Network packets via SharpPcap / Npcap NDIS capture.
Parsing
Binary decode of damage packets — no memory reading, no game modification.
Post-processing
None. Numbers are shown as reported by each tool.
Baseline
AION 2's built-in Combat Analysis window, taken at end-of-fight.
Why no live accuracy meter? HP-based cross-checks give false alarms — boss heals, damage shields, and missed HP packets all bend the ratio. Manual comparison against the game's own meter is the one honest ground truth, so that's what we publish here.

Filed reports

Newest first

Ironskin

Verified
Variance vs. in-game meter
0.024%4,276 damage
AionFlex
17.88M
17,880,000
AION 2 built-in
17.88M
17,875,724
AionFlex— parsed from network traffic
AionFlex skill breakdown for Ironskin
AION 2 Combat Analysis— built-in meter
In-game Combat Analysis window for Ironskin
Notes

Per-skill totals match to the kilodamage across all 17 abilities recorded during the fight.

Matched abilities17 of 17 · 100%
  • Judgment
  • Punishing Strike
  • Pummel
  • Shield Smite
  • Punishment
  • Punishing Benediction
  • Annihilate
  • Doom Shield
  • Debilitating Smash
  • Threatening Blow
  • Taunt
  • Vicious Strike
  • Warding Strike
  • Empyrean Lord's Punishment
  • Decisive Strike
  • Poach
  • Desperate Strike
DPS reading
AionFlex shows 84.92K, the game shows 83.66K. The gap is not a parsing error — AionFlex reports a rolling average while the game reports an instantaneous-at-last-tick value. Both are computed from identical totals.